Feedback

November 26, 2009

At the moment I’m working on my dissertation, as the next thing I want to work on is a new animatic. I’ve been trying to get as much feedback as I can from tutors- mostly Matt Gravelle and Leonie Sharrock and graduate animation friends, Priya Mistry has been especially helpful to me and I’d love to work with her in the future http://www.priyamistry.co.uk/

Because I spent two weeks just animating a really long test, I didn’t manage to get feedback as I was going along, I should have done shorter tests, but now I’m either emailing in the hope it’ll be a bit quicker or trying to fit in to tutorial slots.

Finished test

November 22, 2009

As usual, there is loads I want to change about this, but that can only be a good thing because it means I’ve learned a lot from it. It is not a test of what would happen in my film- so can’t be inserted in to animatic in that sense, but it sort of shows a little glimpse of the two of them interacting. I don’t think it is very successful in portraying their characters, it’s not terrible, but their personalities just don’t stand out-it’s a bit wishy-washy, but that’s more because my idea of the two of them is still too vague- it isn’t coming naturally to me- but I do think that perhaps the idea of acting their parts with a friend will help me a lot to understand them and really delve in to them so that I can express that more successfully- so i’ll do that next. I want nicer cleaner boils and to work much faster- I tried to be very chilled- thinking it would make me more patient but that had the opposite effect. I want the man to be more flamboyant in his gestures. I’m stopping working on it because not only am I sick of it already, but the improvements I would make can be kept in mind, and even if I made those improvements, the cycle would just continue, I would keep wanting to change it and change it- I just don’t have the time. So I’ll keep in mind what I’ve learned and apply it to what i do next. I’m also going to have to work in much smaller chunks to get my film done… At least I’m getting a clearer idea of what I need to sort out before production starts, and I’m well on my way, a lot of trying to be at a certain point is based on you’re figuring out how to make your way there. So that’s fine… onwards and upwards. Hooray. Another thing, it might seem like only a small thing but it feels like a big thing because it’s the title- I’ve decided on one- ‘More Than There is”.

 

hmmmm

November 20, 2009

I’m still going with character performance, but I stumbled across these visuals of my man when testing in after effects, it’s just lots of frames of my man multiplied on top of each other, but it could be used in many ways which I have been thinking about, perhaps in the ending. I have the idea that when the film is nearing it’s end, instead of the pieces of paper being replaced they are instead stacked up on one another, so that the profile is no longer paper thin, but thick enough in volume that a character ( ie the dog who is searching for more than there is) has the option to exist in another dimension should they wish- they can exist on 24 different flatlands per second….? It also holds the option of them being lost in the growing black graphite left on each page. I like it a lot right now, another animatic is definitely in order once I’ve completed this really long test. Nearly done though yay!

Today

November 16, 2009

I’ve been doing character performance all week, and the test I’m doing is quite long so it will probably be another week until I get a even just a rough thing done, so today, as a break, I did a test for the 3d environment, I’m not sure what I think about it yet:

I’ve looped it 3 times as it is very short, also it looks like quite low quality on youtube…

So I’m locked away animating at the moment, which, knowing animation, is going to take a long while, but I wanted to remind myself of the life animation has by re-watching Hill Farm by Mark Baker, purely at the moment for the way the characters move- I’ve been watching so much live -action footage to see how things move and act that I’m forgetting that they can move and act however I want them to! (Few that was a close one, silly me hey!) I just love it, here it is:

Next…

November 2, 2009

Ok so, it’s chaos in my head right now… anyway, seeing everyone’s animatics today made me really want to crack down on how serious the film is coming across as. I’ve been trying to avoid it, but not really worried to much, but now that I can move on to character tests, hope fully it will get more enjoyable and actually start becoming what I want it to be. Matt Gravelle found the sound confusing at first and thinks that if I begin the film inside their world then it would become more clear. I have a few friends who I really value the opinion of, and I don’t think the animatic went down to badly with them, two in particular made me feel much better! A few mention that my timing and pacing needs to be much better, which I agree with but find it much more difficult to do that without drawing all the in-betweens as I time while I animate properly usually which seems strange… They also said that when I create it fully as in my visuals, then the distinction between the two worlds will be much clearer. I’m just really confused and at the moment it’s just not good enough so I’m really annoyed. So I’m doing work experience this week at Arthur Cox and if I get the chance I’m going to see if I can get their input. I also am talking to a few graduate friends who should be able to help me out. But after all that, I think I just really need to do simple funny animations of my two characters and not be dragged down by all the technical stuff which keeps taking over and I never wanted as my focus. Grrr.

What can i make in 8hours?

November 2, 2009

I did this character performance in about 7/8 hours today because I wanted to have something remotely character based to present with my animatic tomorrow, I’ll have to say how quickly I did it to excuse it really, because I’m happy enough to show it but it is rushed in every way, in terms of what I chose to happen between the characters and how much boiling there is all so that I could get it finished in a few hours really. I wish I could show better quality animation with many more drawings and movement in general, but that would need a couple of weeks really, and this simple little thing is better than nothing for tomorrow.